Okay okay, so I finally solved my problem. Firstly though I didn’t really solve my problem, I made a hack that made it work. It was very simple. I created a new sprite without scroll factor set, so flixel’s camera could ignore the display ship. I made the ship display in screen coordinates mapped from world coordinates. What it amounts to is that the displayed ship isn’t moving in world space, the actual ship sprite is, so if I turn on the visibility of the player sprite, the little box moves back and forth, but when it’s shut off, you don’t know the difference.
I’ll outline this on the flixel forums code-wise later.
Here is the new and improved Rzone —
RZoneFlixel_04