October 27, 2011
Nothing much here at the moment, use z and x to rotate.
I’ll probably add the ability to shoot next.
Finally add some “baddies”
And then some extra stuff to make it a full fledged game (prototype).
October 28th, 2011
Here is the next version, some code refactoring, but I did add the guns to the turret. The actual hitbox will probably be the one surrounding the circle with triangle on it, unless I decide in the future to allow enemies to destroy the guns.
The next version of Turret Gunner
As before z/x to rotate
October 29th, 2011
So now I made the turret smaller, and I’ve added projectiles. As you can see here up to 8 on screen at once. They all are moving pretty much at the same time, this will be added next. Once they time out individually, I will work on the turrets weapons to shoot out, then actually removing the enemy projectiles, finally i’ll add lives, then a score. Then after all that I will add levels. The levels will increase in projectile speed and spawning time. When that’s all done I can call it done and move on to the next 1-day prototype.
Here is the newest version: TurretGunner
October 31st, 2011
Okay finally got a level layout I like. You can see how long the levels go on, and how fast and how many the projectiles get. Still you can’t do anything other than rotate the turret. Next up: shooting!
Current version – Turret Gunner
November 1st, 2011
It’s getting there, you can shoot, but I’m having a problem with “double” barrels. Basically originally I started the bullets in the center of the turret. It looks okay when it’s that, but when I try to put the bullets on either side of the center, then tend to start moving out of the barrels and if left and right seem to overlap each other completely. Check this out —
Turret Gunner – “Double Barrels” working incorrectly.
November 4th, 2011
Okay it’s technically done, technically a working game. There’s a lot to be done on it before it will become that fun to play. Keyboard only this time (when I expand it into the two-day prototype I will add mouse control as well). Z to rotate counter-clockwise, and X to rotate clockwise, M to shoot. Over my first one, this has level screens and you get to shoot at stuff 🙂 Maybe my next game will have high scores or something, or a proper menu.
Here is the link to the finished 1-day prototype: Turret Gunner