Archive for April, 2016

Update, now working on another adventure game, possibly in AGS

Monday, April 4th, 2016

Going to start using the blog as a repository for my dev log images, which will be linked on tigsource.

To start things off right here are two images, one was a layout mockup, and the other was a concept sketch more-or-less:

RR_EngineRoom_Mockup_Test

EngineRoomConcept0001_small

They look tiny because I’m using an unusually wide aspect ratio, for what will be a 320×240 game.

Will upload some more stuff in the near future.

Keith