Okay so I said that other version was the final twine version before I split up the pages. It turns out I was wrong. I was convinced I should get a bit more imaginative so I decided to add 29 wacky endings and only one path to the winning and losing endings. I add 8 goofy events too, which were basically pages I retrofitted with more outrageous stuff. Only I might should have added more, as I tried playing and didn’t get any of the goofy event pages. But We’ll see. So without further ado : Pong Adventure!
Archive for the ‘PongAdventure’ Category
Another quickie update Pong Adventure part 3
Monday, October 21st, 2013Pong Adventure part 2
Tuesday, October 15th, 2013I added drama lines to make it more story oriented. This is the final version before I split up to make it fit on screen with my framework. Let me know if this helps it feel more “adventure” oriented.
Update about 6PM Mountain Time USA:
I’m trying to figure out how many lines of text I can get on one screen. Since my framework only uses images, I decided to make a sort of mockup for one of the screens. I don’t really like the way it looks though. The gray square represents where the art work is going. I don’t have anything to tell the text to stay up on screen a certain time, so basically the image will be overlayed with text every page until you hit a button. I’m still trying to figure some things out. Also I’m trying to find a font that looks like the numbers in the original Atari Pong machine. Let me know if you can suggest other layouts.